Game / 2026
Agesince
A pixel-art village management simulation stretching from the Stone Age to the space age.
- Type
- Software / Web
- Year
- 2026
- Role
- Game
Case study
You are the village headman. You don't put up buildings one by one; you steer with policy, zoning and a priority budget. The Village Council measures needs and builds the buildings itself. Villagers have lives of their own: they are born, marry, get jobs and die. Fire risk and the progress of the ages are the main systems of the game. You can create an account and see other players' villages on your map too. Highlights: Nine ages of progression; every age unlocks new professions, resources and buildings. Villagers have names, traits and families; they grow old and pass away. Procedural pixel art; no image files are used. Real player villages in an online world, with asynchronous battles and conquest.
Technologies
Tags